Persona has very much more of a lighthearted story from what I've seen, and focuses a lot more on character interactions. For those players who don't speak Australian, we have provided an English translation of the previous scene. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on Reddit (Opens in new window), Click to email this to a friend (Opens in new window), Shin Megami Tensei: Strange Journey Redux.
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Post was not sent - check your email addresses! What is the reasoning behind nighttime restrictions during pandemic? Press question mark to learn the rest of the keyboard shortcuts. You can check out some of his earlier work at Bookstr.com. In SMT you have to "Negotiate" with demons to recruit them, by choosing the (often random) correct responses, and showering them with gifts/money, and getting lucky. This creates a blank slate for humanity and the protagonist to paint from scratch. While the main-line Shin Megami Tensei series generally features a heavier emphasis on combat and mechanics, the Persona series has generally been positioned more as a traditional JRPG series, with more focus on story and character interaction. Both Shin Megami Tensei and Persona revolve around exploring a supernatural version of the real world and battling monsters using a turn-based battle system. Numerous spin-offs have also been developed. Could anyone explain to me what the differences and similarities are expected to be between these two games? If you only played Persona, you might find some item and skill names very strange, since they not always have actual roots in Japanese lore, not to say Western culture. That honor goes to the first game in the Persona series, titled Revelations: Persona, released in 1996. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. I'd say if you wanted a TL;DR, mainline Shin Megami Tensei are "edgier"/grittier, whereas Persona is more lighthearted and stylish. It's not limited to what one would generally consider a demon, pretty much anything from mythology goes. Shin Megami Tensei 5 isn't out yet, and there really isn't any information about it at all as far as I know. A one-stop shop for all things video games. AEW Announces Three Different Video Games Coming In 2020-2021, How Persona and Shin Megami Tensei Are Related, Why Persona 5: The Animation Fell Short Of Its Epic Game Counterpart, Sakuna: Of Rice and Ruin - The Game You DIDN'T See in the Nintendo Direct, World of Warcraft: What Is Multiboxing (and Why Does Blizzard Want to Stop It? Buffing your party and debuffing the enemy is also extremely useful in both series, bordering on completely necessary for bosses later on in SMT games. Many of the individual demons/personas themselves are present across both series as well. On the other hand if you use an attack that the enemy is immune to, or miss, you'll lose more turn icons. Change ), You are commenting using your Facebook account. Do you want to go to your afterschool sports practice today, or hang out with a friend? I'm a bit rusty on it, but in Persona 3/4 at least, hitting a weakness/crit gives you "One More" action for that character to use immediately. Both game series will have you collecting various mythological creatures/deities/entities in the demons/personas.
Category theory and arithmetical identities, Reference request: Examples of research on a set with interesting properties which turned out to be the empty set, ZX Spectrum 48k Power Supply outputting 15V. Change ), You are commenting using your Google account. You'll be focusing on exploiting weaknesses, similarly to pokemon, to gain extra actions in combat. What's the relation between Shin Megami Tensei and Persona games? The first entry in the series, Revelations: Persona, was released in 1996. From what I understand the Persona series has more of a good/bad ending type thing, rather than alignment/choice based endings. The Persona series has become a breakout series in the United States in recents years, made even more popular by the release of Persona 5 Royal in March.
P.S - I'm sorry if I got some of the details wrong, I haven't played/finished all of the games. The mainline SMT games are (usually) set in a post apocalyptic Tokyo, while Persona are in just a regular modern-day Tokyo. While the franchise is enjoyed by many modern players, some might not know that the series is a spin-off of the Shin Megami Tensei franchise, which is extremely popular in Japan but has a smaller cult following in the West. With the exception of the third installment (a direct sequel to Persona 2), each game in the series follows a new set of characters but features the same plot elements. Both of these Altus-developed JRPG series contain similar mechanics and are must-plays for fans of the genre, but differences in content and tone may mean you'll like one more than the other. There have since been five further main titles, with the most recent, Persona 5, being released in 2016. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The third and fourth Persona games also introduce social sim elements, which are entirely absent from the main SMT games. Covering the hottest movie and TV topics that fans want. There are also some hints to help you choose.
ALL RIGHTS RESERVED. While the franchise is enjoyed by many modern players, some might not know that the series is a spin-off of the Shin Megami Tensei franchise, which is extremely popular in Japan but has a smaller cult following in the West. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Instead, you'll be fusing these demons/personas together to form new more powerful demons. Moreover, demons are more permanent in the series than any of the protagonists, since protagonists and overall plot are specific to each title.